Light
Defines the properties of a light. The final result of the rendering and the concrete meaning of each parameter may vary depending on the rendering method. At the bg2e-base library level, the Light class is only used as a data container and to handle data serialization and deserialization.
import Light, { LightType } from 'bg2e-js/ts/base/Light.ts';import Color from 'bg2e-js/ts/base/Color.ts';
const light = new Light();light.ambient = new Color({ rgb: 0.1 });light.diffuse = new Color({ rgb: 0.77 });light.type = LightType.POINT;LightType
Section titled “LightType”Defines the available kinds of lights:
const LightType = { DIRECTIONAL: 4, SPOT: 1, POINT: 5, DISABLED: 10}Functions
Section titled “Functions”l.clone(): returns a copy of l.
l.assign(l2): copy the attributes of l2 into l.
Properties
Section titled “Properties”l.enabled: (read/write) boolean
l.type: (read/write) LightType
l.direction: (read/write) bg2e-math.Vec with three components.
l.ambient: (read/write) Color
l.diffuse: (read/write) Color
l.specular: (read/write) Color
l.intensity: (read/write) number
l.spotCutoff: (read/write) number
l.spotExponent: (read/write) number
l.shadowStrength: (read/write) number
l.castShadows: (read/write) boolean
l.shadowBias: (read/write) number
l.projection: (read/write) bg2e-math.Mat4 (projection matrix)
Serialize/Deserialize
Section titled “Serialize/Deserialize”See the serialization protocol.